![]() The watering can only ever water one crop at a time. Having to water crops individually regardless of tool upgrades is a bit frustrating. Given a few hours it soon becomes second nature on how to switch tools, although it can feel prolonged when soil needs to be raked before it can be watered. The way tools are equipped could do with refining, having to go to a specific menu to put a tool in an inventory, then press a button to equip the tool and use it feels a bit more long winded than having a button press change the equipment which happens in other similar titles. The house size - at least the amount played for review - seems predetermined, with extra rooms blocked off with charming rope and metal stands until the next house upgrade is unlocked. Lack of logic aside much time can be spent creating the perfect home, although it can be used to dump items until they are needed for quests or sell for some money. Sometimes if an object is placed on a wall, unfortunately another item cannot then be placed in the same square, even though logically that space should be free since a painting is on a wall and not on the floor underneath. In addition to the farming areas there is the main house which can be decorated with many items. There is also the option to invest in stocks which is riskier as there is no knowing if the return will increase the amount put in. There is the bank where money can be saved for specific period of real-world time to increase earnings from the savings: there is always a shorter saving option and a longer one. There are several buildings in the community that are not shops. In addition to quests, when talking with characters there is the option for chitchat which can result in quests being added so should be explored from time to time. ![]() No matter how long a play session lasts there will always be smile evoking dialogue, making it a welcome break from life. Humour is a key part of Castaway Paradise, with a wide variety of responses and thought-provoking quotes from the island residents. Quest actions range from delivering items to residents (sometimes repeatedly until before the correct item needed is found), or growing and locating specific materials, and are almost always one hundred percent humorous in the way they are asked, depending on who does the asking. Obtaining a specific number of them is needed to unlock new areas on the island that include a museum and more space to farm, as well as unlocking new shops run by characters. These lead to puzzle pieces being given as rewards, which can also be bought with enough money. The range of products ensures that quest items can be acquired through growing or buying them, although it might not be until the next day that the quest seeds can be available. ![]() Items can also be bought from the various shops on the island, whose inventory usually changes daily. Sometimes quests require specific food, but generally it is best to sell whatever is grown. Alternatively, food can be stored at home. Once picked fruit and veg can be stored in the nearby silo, which has quantity limits that can be upgraded. Crops invariably need watering several times before reaching full growth, the time varies and works on real world time not in game time which can be frustrating having to wait for many minutes or even hours to pass, but the rewards are worth it. By far the simplest and most reliable way to get money is from fruit and vegetables.īoth crops and trees must be watered at least once to grow fresh produce: on the character leveling-up all trees automatically reproduce fruit which is rather handy. Catching bugs, once the relevant quest for the net is completed, requires patience in stalking some of the insects. ![]() Fishing, when mastered, can net quite a lot of creatures, but it is not the most user-friendly feature compared to other life sims. Daily log in is a nod to the original's origins and results in various items being rewarded. Almost anything can be sold, items gathered from the beach which appear daily can be valuable. Buying clothes can be performed directly in the main menu, which seems to negate the purpose of the clothes store which has a more limited selection. Swapping clothes is easy to do and leveling-up throughout this unlocks further options. Thankfully, the range of clothes ensure there is something for everyone even with the cube like style. As quests are completed and resources are gained, the variety of character design widens, although due to the blocky style of the game the range of faces (including beards) may not appeal to everyone, making sticking with the original seaweed covered face actually an attractive option. From the outset the look of the character is green thanks to all the seaweed covering them.
0 Comments
Leave a Reply. |